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It bins the familiar Zelda overworld and set of discrete dungeons by throwing three huge areas at the player which are constantly reworked. Skyward Sword is maddeningly close to being great. The point is that Phantom Hourglass had touches of class that remain - and I'm going to go out on a limb here - totally unrivalled in the rest of the Legend of Zelda series. Never mind that I did want to throttle my DS. Never mind that watching some gameplay back to refresh my memory gave me powerful flashbacks to the hours spent huddling over the screen and gripping my DS like I wanted to throttle it. Never mind that so many of the puzzles are based on setting off a switch and then getting from Point A to Point B as quickly as possible. It was when I first used the boomerang in Phantom Hourglass that I realised this game might just be something special I quickly fell in love with the rest. No faffing about, no clanging into pillars, just simple, straightforward, improbably responsive boomerang flight.
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Poking the stylus at the touch screen (which, in an equally lovely move, is how you control your sword), you draw a precise flight map for the boomerang and then it just. The exception that proves the rule, however, is Phantom Hourglass, in which you draw the path for your boomerang by hand. He's been wielding the faithful, banana-shaped bit of wood since his very first adventure, but in my experience it's only ever been a pain in the arse to use.
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In my mind, at least, there's long been a raging debate going on as to whether Link, Hero of Hyrule, is actually any good with a boomerang. Inclusive and sweet, Spirit Tracks remembers that kids have feelings too, and can show grownups a thing or two about love. The two even enjoy an innocent childhood romance, and you would be hard pressed to think of another game that has captured the teasing, blushing intensity of a preteen crush so well. Link has to save her body, but her spirit is with him as a constant companion, sometimes able to possess enemy soldiers and play the brutal heavy. Then there's the childish, tactile joy of driving the train: setting the throttle, pulling on the whistle and scribbling destinations on your map.īest of all is that, for once, Zelda is along for the ride.
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But it has such zest! Link uses a little train to get around and its puffing and tooting, along with an inspired folk music soundtrack, set a brisk tempo for the adventure. Though beautifully designed, it's not a particularly distinguished game, being a relatively hasty and gimmicky follow-up to Phantom Hourglass that copies its structure and flowing stylus control.
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Happily, the portable games have always been there to look after younger players, and Spirit Tracks for the DS (now available on Wii U Virtual Console) is Zelda at its most chirpy and adorable. That led to some interesting places as well as some silly tussles over the series' direction, as we'll see later in this list, but at times it threatened to leave Zelda's original constituency - you know, kids - behind. Spirit TracksĪn unfortunate side-effect of the fact that more than one generation of gamers has grown up with Zelda and refused to let go has been an insistence - during the series' adolescence, at any rate - that it grow up with them. The sense of adventure so dear to the series, muffled in recent years by the ritual of repetition, was well and truly restored.
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In giving you the ability to rent any of Link's well-established tools from the off, A Link Between Worlds broke free of the linear progression that had shackled previous Zelda games this was a Hyrule that was no longer defined by an invisible path, but one that offered a sense of discovery and free will that was beginning to feel absent in prior entries. A Link Between Worlds takes all that and positively sprints with it, running free into the familiar expanse of Hyrule with a new-found freedom. There's an endearing breeziness to A Link to the Past, a fleet-footedness that sees the 16-bit adventure pass as pleasurably and memorably as a perfect late summer day.
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It helps, of course, that the template was lifted from one of the greatest games in the series and, by extension, one of the finest games of all time. How brilliantly contradictory that one of the best original games on Nintendo's 3DS would be a 2D adventure game, and that one of the most daring Zelda entries would be the one that so closely aped one of its predecessors. Can we get the games in their rightful order? Probably not.
Free zelda ds games full#
We asked the Eurogamer editorial team to vote for their favourite Zelda games (though Wes abstained because he still doesn't know what a Nintendo is) and below you'll find the full top ten, along with some of our own musings. You've already had your say on the very best Zelda games as we celebrate the series' 30th anniversary - and you did a mighty fine job too, even if I'm fairly sure A Link to the Past belongs at the head of any list - so now it's our turn.